HeroicaExpert

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Heroica Expert

A Heroica variant by Sean Lambert, based on the original Lego Heroica rules and Advanced Heroica rules by Jason Glover.


Contents

[edit] What is this?

Heroica Expert is a variant set of rules for the Lego Heroica family of games that most closely resembles the "Battle Heroica" variant from the original Lego Heroica rules.

A Heroica Expert adventure should contain a basic plot and some surprises along the way, coordinated by the Monster Player.

The Heroes act cooperatively to complete the adventure; Heroica Expert is not simply a race like the original Lego Heroica.


[edit] Players

Heroica Expert is best played with 3 to 6 players, but at least 2 are required.

[edit] The Monster Player

One player acts as the Monster Player.

In Heroica Expert the Monster Player not only moves one of the Enemies each turn, but also acts as a Game Master.

The Monster Player sets up the adventure, possibly keeping portions of the board secret from the players until the appropriate time.

[edit] Hero Players

The other players each choose a Hero to control.

Each Hero has a unique combination of abilities and should be represented by a unique microfigure.


[edit] How to Play

Before play begins the Monster Player prepares the map and introduces the adventure and background.

Players take turns in the same order throughout the game.

Hero Players choose any order (e.g. clockwise) but the Monster Player always moves last.

[edit] How to Win

The primary goal of Heroica Expert, as with most games, is to have fun.

Players should consider themselves to have won if they had fun by the end of the adventure, whether or not the Heroes reached their goal.

[edit] Playing Surface

Heroica Expert can be played on standard modular Heroica maps, or on custom terrain, usually prepared by the Monster Player.

Heroes and Enemies usually move along paths of adjacent alternating color "Plate 2X2 With 1 Knob" tiles, though sometimes "Plate 1X2 With 1 Knob" tiles may be used.

Path sections touching along at least part of a flat side are adjacent.

Path sections touching only at a corner are not adjacent.

The Monster Player may allow Heroes and Enemies to move past specific non-tile obstacles like doorways, sometimes after meeting certain restrictions.

[edit] Hero Turns

A Hero Player's turn consists of either Rest or Movement and sometimes Battle.

[edit] Rest

A Hero adjacent to an Enemy cannot Rest and must proceed with Movement and Battle.

A knocked-out Hero must rest, even when adjacent to an Enemy.

To Rest, the Hero Player rolls the Heroica Die:

  • If a Shield is rolled the Hero regains up to 2 Health.
  • If a Sword is rolled the Hero regains 1 Health.
  • If any Skull is rolled the Hero does not regain any Health.

[edit] Movement

Hero Players roll the Heroica Die on every turn:

  • If a Shield is rolled the Hero may either move up to 4 spaces or activate one Ranged ability.
  • If a number is rolled the Hero may move up to the indicated number of spaces.

If at any time during a Hero Player's turn the Hero is adjacent to one or more Enemies, the Hero's Movement ends and Battle begins.

Heroes adjacent to Enemies at the beginning of the Hero Player's turn may not move but may activate Ranged abilities before Battle begins if a Shield is rolled.

The Hero may only move to adjacent spaces.

If the Hero passes through or ends in a space occupied by an item, the item is taken and placed in the Hero's Pack.

A Hero may move through other Heroes.

A Hero may not move through Enemies.

If the Hero's move ends in a space occupied by another Hero, move the Hero forward to the next available space.

[edit] Battle

Once Battle begins the Hero may attack each adjacent enemy once, in any order the Hero Player chooses.

To attack, the Hero Player indicates an Enemy adjacent to the Hero which has not been attacked this turn, and then rolls the Heroica Die:

  • If a Shield is rolled either the Hero may activate one Melee ability or the Enemy loses up to 2 Health and moves back one space.
  • If a Sword is rolled the Enemy loses 1 Health and the Monster Player must move the Enemy back 1 space.
  • If a Skull is rolled the Hero loses a number of Heath equal to the Enemy's Strength and must move back 1 space.
  • If both a Sword and a Skull are rolled both the Hero and the Enemy lose 1 Health and the Hero Player may either immediately attack the same Enemy again or move back 1 space.

A Hero adjacent to an Enemy is allowed to move during Battle when indicated as a result of an attack.

If the Enemy loses all of its Health, it is defeated:

  • Remove the enemy from the map.
  • The Hero gains Battle Points equal to the Enemy's Strength.
  • The Hero Player places any items carried by the defeated Enemy into the Hero's Pack.

[edit] Monster Player Turns

The Monster Player may move one Enemy for each Hero in play.

Enemies do not attack Heroes directly during the Monster Player's turn, though some Enemies may activate dangerous Special abilities.

[edit] Enemy Movement

The Monster Player rolls the Heroica Die:

  • If a Shield is rolled the Enemy may either move up to 4 spaces or activate one Special ability.
  • If a number is rolled the Enemy may move up to the indicated number of spaces.

If at any time during the Enemy's Movement the Enemy is adjacent to one or more Heroes, the Enemy's Movement ends.

Enemies adjacent to Heroes at the beginning of the Enemy's Movement may not move but may activate Special abilities if a Shield is rolled.

The Enemy may only move to adjacent spaces.

Enemies may not pick up items from spaces.

An Enemy may move through other Enemies.

An Enemy may not move through Heroes.

If the Enemy's move ends in a space occupied by another Enemy, move the Enemy forward to the next available space.

[edit] Interrupting Hero Player Turns

The Monster Player will sometimes interrupt a Hero Player's turn, usually to reveal a hidden portion of the map, a surprise Enemy attack, a trap, or some other obstacle.

These interruptions are usually triggered by a Hero's action, such as opening a door, searching an obstacle, or moving to a specific square on the map.

The Monster Player should plan such interruptions and revelations carefully so they enhance the sense of adventure without making the Hero Players feel lost or frustrated.


[edit] The Hero Pack

Each Hero has a Hero Pack to track the Hero's Health, Inventory, and Battle Points.

[edit] Health

Heroes begin with a maximum Health of 4.

A Hero's maximum Health may never be more than 8.

A Hero can never have fewer than 0 Health.

A Hero may lose Health in Battle or when encountering Obstacles.

A Hero may regain Health by Resting or by being healed.

A Hero with no Health is knocked-out, and must Rest or be healed.


[edit] Battle Points

Heroes begin with 0 Battle Points.

Heroes gain Battle Points by defeating Enemies.

Whenever a Hero has more Battle Points than maximum Health, the Hero Player must reset the Hero's Battle Points to 0 and either heal the Hero to maximum Health or increase the Hero's maximum health by 1 without healing the Hero.

[edit] Inventory

Gold and Items carried by the Hero are kept in the Hero Pack.

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[edit] The Heroes

[edit] The Enemies

[edit] Items

[edit] Obstacles and Map Features


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